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7 days to die alpha 18 seeds

Random World Generation

Random World Generation

Description

Category

Versioning

Added

Confirmed

Contents

  • 1 Description
  • 2 Biomes and Areas
    • 2.1 Biomes
    • 2.2 Areas
  • 3 Points of Interest
  • 4 Generation

Description

Random World Generation (RWG) is the name given to the generation of a game using the random gen map in 7 Days to Die.

The random gen map is a randomly generated world created using your game name as the seed.

When a player opts to play using RWG, the name they give the game decides how the terrain will be generated and which Points of Interest will be placed where. For example, a game using the name “Survive PvP” will be completely different from a game using the name “Survival PvP”, both of which will be different from a game using the name “7 Days to Die”.

Biomes and Areas

RWG contains different Biomes and areas

Biomes

  • Burnt Forest
  • Desert
  • Forest
  • Pine Forest
  • Plains
  • Snowy Forest
  • Wasteland

Areas

  • Cities
  • Towns
  • Rural Areas
  • Wilderness

Points of Interest

RWG contains Points of Interest (POI’s) that are randomly placed based on a set of rules. Some of these POI’s are exclusive to RWG.

Most POI’s have a Prefab to go along with them. See List of Locations for a list of all locations that can be found in RWG.

Generation

The terrain in a map is broken up into cells whose size is specified in [Data/Config/rwgmixer.xml]. Below is a list of cell rules including the probability that each cell rule will be implemented in any given cell

  • Cell Rule – Default – 100% chance

Hub and Wilderness Rules

Each cell rule also comes with a hub rule determining what type of settlement can spawn in the cell, and what type of settlement can spawn in the cell, and a wilderness rule determining what can spawn in the wilderness of a cell. As of Alpha 15.2 High Density and Low Density cell rules have the exact same hub rules. Here is a list of hub rules and wilderness rules for each cell rule.

Cell Rule – Default

  • Hub Rule – Town Small – 27.27% chance
  • Hub Rule – Town Large – 27.27% chance
  • Hub Rule – City Small – 9.09% chance
  • Hub Rule – City Large – 9.09% chance
  • Hub Rule – Rural – 27.27% chance
  • Wilderness Rule – Wilderness Default – 100% chance

Prefab Rules

Every hub rule and wilderness rule contains a prefab rule to determine what Prefabs can be spawned in that hub/wilderness. These makeup each individual building in the game including variations and is very comprehensive.

1 Description 2 Biomes and Areas 2.1 Biomes 2.2 Areas 3 Points of Interest 4 Generation Random World Generation (RWG) is the name given to the generation of a game using the random gen map in 7 Days to Die. The random gen map is a randomly generated world created using your game name as the…

7 days to die alpha 18 seeds

Time to share your seeds again! Opening this early so any streamers can share seeds they’ve enjoyed this weekend.

Number of traders if known :

Seed: izuela
8 traders if I counted correctly.
This one looks like it has some off coast islands. Wonder if there is the possibility of a map with even smaller main land, more ocean and more islands. Good seed if you want a lots of snow and tree covered wilderness. As most of the towns are in the other biomes (point for realism).
https://steamcommunity.com/sharedfiles/filedetails/?id=1883664762

*edit* terrain should be the same. But towns are rearranged after update.

Seed: flask
Almost NO DESERT! So biomes being nearly absent is a thing that can happen, provided the preview is correct.
10 traders, if I know how to count.
Good seed if you really really want wasteland.
https://steamcommunity.com/sharedfiles/filedetails/?id=1883686907

*edit* terrain should be the same. But towns are rearranged after update.

7 days to die alpha 18 seeds Time to share your seeds again! Opening this early so any streamers can share seeds they’ve enjoyed this weekend. Number of traders if known : Seed: izuela 8