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Blocked IP Address on GameFAQs

Divinity Original Sin 2: Maol

Can be found at the Fort Joy Beach, southwest of the Shrine to the Seven (see map below)

Contents

  • 1 Description
  • 2 Location
  • 3 Dialogue
    • 3.1 I
    • 3.2 II
    • 3.3 III
    • 3.4 IV
  • 4 Map
  • 5 Screenshots
  • 6 Strategy Guide/Tips
  • 7 Quotes

Description [ edit ]

Maol is the Geomancer merchant in Fort Joy. He is an old elf, hanging around near a shipwreck at the Beach.

He wants to know your story and what you are after. Tell him, and he gives you a gift (see “Strategy Guide/Tips section below to learn what gifts you can get from Maol)

Location [ edit ]

Dialogue [ edit ]

I [ edit ]

Maol – Here you are. I wonder what keeps you. Tell me your tale.

Sebille – [ELF] *Note that he still speaks as elves do.*

Maol – Their tongue is not my tongue. You may speak of then and when, I do not. I refuse to learn their strange speech!

Sebille – *Ask what he means – you’ve never met before.*

Maol – We are unfamiliar, yet familiar. We are the same material, you agree. I am very curious. So tell me! Tell me your tale!

Sebille – *Assent. Why not?*

Maol – Start from the beginning. Start from where you come.

Sebille – * Say you came from a place not so far from here.*

Maol -I see, I see. Now tell me more. Tell me what you do. Tell me what you find.

Sebille – *Say you seek to make amends.*

Maol -I understand. Now tell me how your story ends.

Sebille – *Say you hope to find something you’ve lost.*

Maol – Ah, you want reunion. Life is lonesome, yes. Life is lonesome; the thing you love is gone. I have something for you, my friend. A gift. We call the thing we lose. What we seek seeks us. This bell does the trick.

Sebille – *Thank him for the gift.*

Maol – It is nothing! Many fragments swirl on my shore. See what I gather.

II [ edit ]

Maol – Here you are. I wonder what keeps you. Tell me your tale.

Sebille – *Ask him what he wants to know.*

Maol – Start from the beginning. Start from where you come.

Sebille – *Recall the far-off land from which you’ve I travelled.*

Maol -I see, I see. Now tell me more. Tell me what you do. Tell me what you find.

Sebille – *Say you cannot say what you seek. *

Maol -I understand. Now tell me how your story ends.

Sebille – *Say you hope to gain great power.*

Maol – Power! Hmm, an old ambition. I have a token for you who seeks power. A gift. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!

III [ edit ]

Maol – Many fragments wash up upon these shores. Tell me what you need.

Ifan Ben-Mezd – *Say you’ve just arrived and you have some questions about this place.*

Maol – This beach, you mean. It is mild. Gentle waves lap the sands night and day. I do not ask for more.

Ifan Ben-Mezd – *Ask if he has anything for sale.*

Maol – Of course, of course. My fragments arc your fragments.

Ifan Ben-Mezd – *Take your leave.*

IV [ edit ]

The Red Prince – [RED PRINCE] ’Divulge you hail from the Ancient Empire. You lived in its fabled Forbidden City.*

Maol -I see, I see. Now tell me more. Tell me what you do. Tell me what you find.

The Red Prince – [RED PRINCE] *TelI him two things come next: restitution and revenge.*

Maol -I understand. Now tell me how your story ends.

The Red Prince – [RED PRINCE] *State it will end in death and victory. Whose death and whose victory you can’t yet say.*

Maol – You speak fiercely. You speak without fear. You are a warrior: a being of power, and ever in need of it. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!

Divinity Original Sin 2: Maol Can be found at the Fort Joy Beach, southwest of the Shrine to the Seven (see map below) Contents 1 Description 2 Location 3 Dialogue 3.1 I ]]>